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La última noche en Tremor

La última noche en Tremor

La última noche en Tremor

We developed the series’ visual toolkit and extended its mysterious atmosphere into a series of motion pieces for launch.

We developed the series’ visual toolkit and extended its mysterious atmosphere into a series of motion pieces for launch.

We developed the series’ visual toolkit and extended its mysterious atmosphere into a series of motion pieces for launch.

Category

Entertainment / Campaign

Entertainment / Campaign

Roles

Art Direction, Graphic Design, Motion Design

Art Direction, Graphic Design, Motion Design

Year

2024

2024

We developed the series’ visual toolkit and then brought its mysterious world into motion. I animated two key posters across different formats, working layer by layer to add depth, tension and movement to the imagery. These animations became part of the campaign’s digital out-of-home rollout across street displays and large-format digital screens. I also created a Now Streaming piece using rotoscoped footage from the series, building a visual tunnel that pulls the viewer deeper into its atmosphere.

We developed the series’ visual toolkit and then brought its mysterious world into motion. I animated two key posters across different formats, working layer by layer to add depth, tension and movement to the imagery. These animations became part of the campaign’s digital out-of-home rollout across street displays and large-format digital screens. I also created a Now Streaming piece using rotoscoped footage from the series, building a visual tunnel that pulls the viewer deeper into its atmosphere.

We developed the series’ visual toolkit and then brought its mysterious world into motion. I animated two key posters across different formats, working layer by layer to add depth, tension and movement to the imagery. These animations became part of the campaign’s digital out-of-home rollout across street displays and large-format digital screens. I also created a Now Streaming piece using rotoscoped footage from the series, building a visual tunnel that pulls the viewer deeper into its atmosphere.